@hatch:noise v0.1.0
Procedural noise primitives — 2D + 3D Simplex / Perlin / Value scalars, fractal Brownian motion octave-sum, and a batched Float32Array heightmap sampler. Backed by the noise crate so terrain generators, foliage scatter, weather simulations, and texture authoring all share the same deterministic, seeded implementations.
$
hatch add @hatch:noise
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