@hatch:ecs v0.2.2
Entity-component-system for Wren. World storage + fluent Query.with(C).without(C) filters, component-instance bundles for one-call spawns, typed Resources and Events<T>, deferred Commands for safe mid-loop mutation, hierarchy via setParent / childrenOf, onAdd / onRemove lifecycle hooks, and a Schedule with before / after ordering for system dispatch. Pure Wren — composes with @hatch:game's frame loop, runs anywhere Wren runs.
$
hatch add @hatch:ecs
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