DOCS v0.1.13 github

@hatch:noise v0.2.2

Procedural noise primitives — 2D + 3D Simplex / Perlin / Value scalars, fractal Brownian motion octave-sum, and a batched Float32Array heightmap sampler. Backed by the noise crate so terrain generators, foliage scatter, weather simulations, and texture authoring all share the same deterministic, seeded implementations.

stable system updated Jun 4, 2026 source ↗
$ hatch add @hatch:noise
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