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@hatch:assets
@hatch:assets
v0.2.1
Content-addressable assets database with hot-reload. Two backends behind one API — filesystem-backed on native (Fs.walk + content hashes + Hatch.watchFile), manifest-driven on web (fetch + lazy reads, page ships an assets-manifest.json). Edit a shader / texture / config file, see registered subscribers fire.
$
hatch add @hatch:assets
copy
MOD
assets
MOD
assets_web
CL
Asset
NEW
Asset.new_(db, relPath, url, hash, size)
GET
Asset.path
GET
Asset.absolute
GET
Asset.hash
GET
Asset.size
GET
Asset.mtime
GET
Asset.text
GET
Asset.bytes
GET
Asset.invalidate_
GET
Asset.toString
FN
Asset.refresh_(hash, size)
CL
Assets
NEW
Assets.new_(baseUrl)
GET
Assets.root
GET
Assets.absRoot
GET
Assets.count
GET
Assets.list
GET
Assets.toString
FN
Assets.static open(baseUrl)
FN
Assets.mount_(node, prefix)
FN
Assets.has(relPath)
FN
Assets.get(relPath)
FN
Assets.bytes(relPath)
FN
Assets.text(relPath)
FN
Assets.hash(relPath)
FN
Assets.list(prefix)
FN
Assets.dirs(prefix)
FN
Assets.files(prefix)
FN
Assets.isDir(prefix)
FN
Assets.listUnder_(prefix)
FN
Assets.childrenOfKind_(prefix, wantDir)
FN
Assets.on(relPath, fn)
FN
Assets.off(relPath, fn)
FN
Assets.reload(relPath)
FN
Assets.lookupTreeNode_(tree, relPath)
FN
Assets.fireSubscribers_(relPath, asset)
MOD
assets_native
CL
Asset
NEW
Asset.new_(db, relPath, absPath, hash, size, mtime)
GET
Asset.path
GET
Asset.absolute
GET
Asset.hash
GET
Asset.size
GET
Asset.mtime
GET
Asset.bytes
GET
Asset.text
GET
Asset.invalidate_
GET
Asset.toString
FN
Asset.refresh_(hash, size, mtime)
CL
Assets
NEW
Assets.new_(root)
GET
Assets.root
GET
Assets.absRoot
GET
Assets.count
GET
Assets.toString
FN
Assets.static open(dir)
FN
Assets.static absolutize_(p)
FN
Assets.scan_()
FN
Assets.indexFile_(rel, abs)
FN
Assets.get(relPath)
FN
Assets.bytes(relPath)
FN
Assets.text(relPath)
FN
Assets.hash(relPath)
FN
Assets.has(relPath)
FN
Assets.on(relPath, fn)
FN
Assets.handleFileChange_(absPath)
FN
Assets.fireSubscribers_(rel, asset)
FN
Assets.off(relPath, fn)